Module 13-Graphic Novels and
Series Books
-Graphic Novel
Sidekicks by Dan Santat
ISBN: 978-0-4392-9819-3
Audience (according to Kirkus Reviews): Ages 8-12 years
Santat, D. (2011). Sidekicks. New York, NY: Arthur A.
Levine Books.
Pricing (as of 11/12)
*Amazon: Hardcover: $18.24
Paperback: $10.39
Book Summary
Dan Santat’s graphic novel begins
with superhero Captain Amazing recognizing that he is not getting any younger
and may need the help of a sidekick. His
lonely pets, Roscoe the dog, Shifty the chameleon, and Fluffy the hamster, all
want the job and set about proving that they can fill the position. In the meantime, former Captain Amazing sidekick
Manny the cat re-enters their lives and, after a reunion involving a stuffed
toy named Nummers, Shifty and Fluffy begin to train under the deposed
partner. But when super criminal Dr.
Havoc is paroled and sets out to wreak vengeance upon their beloved Captain
Amazing, all four pets must decide whether or not to work together in order to
make the city (and their owner) safe from danger once again.
APA Reference
Santat, D. (2011). Sidekicks. New York, NY: Arthur A. Levine Books.
Impressions
Not being a huge fan of graphic
novels myself, I was pleasantly surprised at all the positives that were
readily apparent in this book. The
character of each pet is clear and distinct, and the change in several of them
obvious. The humor that is present will
be clearly understood and appreciated by the intended audience and may even be enjoyed
by those adults who might be reading along with a child. The artwork is appealing and the storyline,
although pure fantasy, made sense and could therefore be deemed “believable.” Any elementary reader will enjoy this book,
even those with higher reading levels as the text and plot do not seem babyish.
Professional Reviews
<< Gr
3-6-- Middle-aged superhero Captain Amazing is looking for a new sidekick after his superpowered house
pet and former cohort Static Cat runs away. His dog, Roscoe, is posing as
superhero Metal Mutt in order to audition for his replacement, while his other
pets--a hamster and a chameleon--train secretly with Static Cat as well. The
artwork has an easily accessible style, and the characters display a distinctly
identifiable design; they are rendered in such a way that makes them seem both
solidly dimensional and appropriately cartoony. The story has a strong
narrative continuity with a number of small details returning with dramatic
importance later on, and each character has a particular arc of exploration and
discovery. Full of inoffensive broad comedy, and providing a number of
characters to relate to, Sidekicks
is perfectly enjoyable, while still lacking the particular spark or
inventiveness that would make it memorable. It should come as no surprise that
Santat also created Disney's The
Replacements, as this story has the tightness and pacing of a cartoon
feature.
Russell, B. (2011). Sidekicks.
School Library Journal, 57(7), 122-122. Retrieved from http://www.slj.com.
<<A veritable bonanza of capes, heroes and pets with
superpowers abounds in illustrator Santat's
first solo graphic novel. Captain
Amazing, the muscled hero of Metro City, is aging, and after a botched takedown
of four nefarious villains, he decides he is in need of a trusty sidekick. Unbeknownst to Captain, his
own pets are clamoring for the job (and for more quality time with their
beloved owner). Fluffy, his hamster, has yet to discover his superpower, but
this rodent has a lot of heart. Manny the cat (who has the ability to
electrocute bad guys) had run away after his beloved toy Nummers went missing,
but the prodigal cat returns just in time to help the Captain. Roscoe (a.k.a.
Metal Mutt) has a gruff exterior but is fiercely loyal. Shifty, the newest
addition to the family, is a color-changing chameleon who adds a dose of comic
relief. The lovable menagerie of crime-fighting pets offers lots of laughs and
a boisterous and exuberant storyline; Santat's
illustrations are clear, engaging and neatly stacked into easy-to-read panels.
While there is no mention of a sequel, subsequent volumes would certainly fly
off the shelf faster than a speeding bullet, so here's hoping.
A vibrant
volume sure to zoom, pow and swoosh its way into the hands (and hearts) of
young superhero fans. Extremely entertaining. (Graphic fiction. 8-12)
Sidekicks. (2011). Kirkus
Reviews, 79(11), 964-964. Retrieved from http://www.kirkusreviews.com.
Library Uses
A librarian
seeking to reach struggling readers, ESL students, or those who are generally
hard to engage with a book, must have a variety of materials to attract and
teach those populations. Graphic novels
fill this niche nicely. And while some
works that are classified in this category do not contain many of the literary
elements that a reading teacher would like to see, Sidekicks can be used
to teach story elements, character related skills, and prediction/inference
type lessons. Seeking out great examples
of graphic novels may be a tedious task for a librarian, but one that could
start with Sidekicks. As the GN collection develops, a librarian would
do well to provide a handout or a short overview at a faculty meeting detailing
the uses of this genre and therefore dispelling some of the objections that may
arise and providing a response for teachers to give to those parents who may
view graphic novels as useless in the field of education.
Book Trailer
Book Trailer
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